It’s a cool idea, but the execution is so bad that this ends up being either hilarious or extremely frustrating, depending on how seriously you’re taking the game. When a player takes a shot near the basket, the game cuts to a close up view of the hoop, allowing you complete control over your dunk, or the defense against it. The most laughable of all of Jammit’s “innovations”, is the dunk mode. It must be some kind of horrific anti-miracle. Everything about this title screams “Atari Jaguar”, yet here it is on my Genesis. The whole game is sloppy, ill-conceived and clearly done on the cheap. The game obviously takes a lot of inspiration from the movie White Men Can’t Jump, but what’s really baffling is that they couldn’t somehow scrape up the $7 to get the official license. Grainy, pixelated, digitized graphics, random sound clips that don’t make any sense, and cheap production values all conspire together with some horrendous design choices for the complete basketball experience… of sorrow. It’s almost as if every bad game idea from the early nineties got together and had a party. Roxy defends the net the best way she knows – Flying Punch! I mean, these guys jump past the net and forget to dunk, throw up airballs from everywhere on the court, score on their own net (while the other team does everything they can to prevent them from doing so), and when things go really bad, run headfirst into the pole that holds the net up. And I don’t just mean that they can’t do fancy dribbling moves, or miss a lot of their shots. Jammit is a unique basketball game, in that everyone in the game sucks at basketball.
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